AI Insights · Timothy · April 2024
Top 5 io Games in Africa: Q1 2024 Performance
In Q1 2024, the top 5 io games in Africa showcased varied performance in downloads, revenue, and active users. Here’s a breakdown of their metrics.
In the first quarter of 2024, the top 5 io games on a unified platform in Africa saw diverse trends in weekly downloads, revenue, and active users. Below is an overview of their performance based on data from Sensor Tower.
Agar.io from Miniclip.com had a steady performance throughout the quarter. Weekly revenue peaked at about $199 in the final week of February. Weekly downloads fluctuated, reaching a high of 5.2K in the week of January 22 and tapering off to 2.4K by the end of March. Active users saw a peak of 12.2K in the same week of January, with a gradual decline to 8.8K by the end of the quarter.
Paper.io 2 by Voodoo showed strong weekly downloads, peaking at 20.8K in late January and stabilizing around 14.7K by the end of March. Revenue trends were relatively consistent, with a peak of $174 in the first week of January and $153 in mid-March. Active users started at 68.6K, peaking at 79.9K in late January, and ending at 63.5K.
Snake Clash! from Supercent, Inc. experienced significant growth in weekly downloads, starting at 29.7K in early January and surging to 78.7K by mid-March. Revenue saw a notable rise, reaching $150 in the last week of March. Active users followed a similar trend, starting at 77K and peaking at 196.8K in mid-March.
Snake.io - Fun Online Snake by Kooapps had consistent weekly downloads, with a peak of 60K in the first week of January and maintaining around 42K by the end of March. Revenue remained relatively stable, peaking at $127 initially and ending at $112. Active users started at 697K, fluctuating throughout the quarter, and ending at 627K.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited saw a remarkable peak in weekly downloads at 271.9K in late January, before stabilizing around 63K by the end of March. Revenue trends were moderate, with a high of $128 in mid-February. Active users peaked at 1.04M in late January, declining to 646K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.